The preferred way of doing things is that people download a clean ROM image of the unpatched game, and then use soft patching with their emulator to get the game working. If their patch is available already on a game, then they will get no credit. Translation hackers such as Gideon Zhi hate their patches being included in ROM identifiers, because it means that when some websites or ftp servers host a full set of ROMs available for a system (made from the GoodTools suite) then people simply download the games, see that there is a patch, and start playing, without giving a moment's thought to the person, or more often the people, who spent hours sweating blood to get the game hacked and playable in English. However, edit the config file so that it ignores bad and over dumps, and only 4759 ROMs are identified. To get an idea of this, GoodSNES 0.999.6 recognises exactly 4900 ROMs. The situation is not quite as bad for SNES ROMs, but there are still a heap of bad dumps. The NES GoodTools often have a ratio of about 5 or 6 bad / over dumps to each good dump for each cartridge. ![]() There are infinite amounts of bad dumps and over dumps (dumps which contain more data than the cart actually has) which can be created, so trying to keep up with them all is futile. If a dump is bad, and doesn't play properly, then there is absolutely no point of verifying it and putting it in a identification tool. While you might think that this is bad, and having all ROMs is better, I think that the NSRT approach is much better.įor a start, bad and over dumps are not included in NSRT, for the simple reason that they are useless. NSRT has a full SNES ROM database (with CRC32 detection, unlike Cowering's GoodTools, which use the easy to fool checksum detection) which has no bad dumps, over dumps, translations, hacks, or trainers. The idea is that soon, the only tools that anyone will need for the SNES will be Ucon64 (worked on by dbjh, a friend of Nach's) and NSRT, and in fact it is heading that way now. NSRT can convert between formats (useful when using a copier, fix bad dumps, crack games (for copiers) if necessary, and identify and rename ROMs (this is the feature that has been worked on the most recently). A sign of how up to date the NSRT people are with today's SNES emulation scene is that Nach, who started the project, and is the lead coder, has also recently joined the Zsnes team, and is making improvements to the code left, right and centre with the Zsnes WIPs. It is intended to do everything you could possibly want to a SNES ROM, apart from emulating it, which is what Zsnes, Snes9x an the rest are for. NSRT is a tool which combines many of the features common to Snestool, GoodSNES, Ucon64, SMC.com, and others. It is now a competitor for GoodSNES, Cowering's SNES GoodTool. Nach's SNES ROM Tools is a free utility that has been available for quite a while now, but it has recently improved a great deal (during the jump from version 2.2 to version 3, which happened on June the 14th 2003). A news update I wrote posted on on June 14, 2003 Overall, this is an essential tool, and one that appears it will only get better in the future, with NPS (Nach's patching system) support and more to come. ![]() NSRT header file, which has potential to automate functions in emulators (such as setting up the SNES mouse etc.)Ī function to fix certain common bad dumps in ROMs like Bahamut Lagoon and Tales of Phantasia.Ĭurrently the software is command line only, but a GUI based version will follow soon. The features added or improved upon in this release certainly make interesting reading:įull ROM database which is more optimised than GoodSNES, with more reliable detection (using CRC32). If you like the sound of this, don't hesitate to make a trip to and pick up a copy for your OS - currently, Windows, Linux and Solaris are available. The ROM identification now surpasses GoodSNES, and there are a host of other features as well. The long awaited latest version of NSRT is here, and it provides features that far surpass that last version (2.2).
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